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Старый 24.02.2014, 00:14   #1
harekje
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[ 0.3z ] SampFuncs 3.0


Всем привет недавно мною был найден SampFuncs 3.0 автором которого является FYP.Предрелизная версия для 0.3z, ещё даже не тестировалась. Список всех опкодов, включая новые, ниже. все нововведения будут описаны после релиза.
Код:
0AF6=0,samp spawn_player 
0AF7=1,samp %1d% = get_base 
0AF8=-1,samp add_message_to_chat %1s% color %2d% 
0AF9=-1,samp say_msg %1s% 
0AFA=0, is_samp_available 
0AFB=1,samp request_class %1d% 
0AFC=4,samp send_scm_event %1d% event_id %2d% param_1 %3d% param_2 %4d% 
0AFD=1,samp set_special_action %1d% 
0AFE=2,samp send_death_by_player %1d% with_reason %2d% 
0AFF=2,samp %2d% = car_handle_by_samp_vehicle_id %1d% 
0B20=2,samp %2d% = actor_handle_by_samp_player_id %1d% 
0B21=0,    samp is_chat_opened 
0B22=2,samp set_sendrate %1d% to %2d% 
0B25=2,samp %2d% = get_player_health %1d% 
0B26=2,samp %2d% = get_player_armor %1d% 
0B27=1,samp set_gamestate %1d% 
0B28=1,samp disconnect_with_reason %1d% 
0B29=-1,samp set_local_name %1s% 
0B23=1, samp is_player_connected %1d% 
0B24=2,samp %2d% = get_player_struct_ptr %1d% 
0B2A=2,samp %2d% = get_player_ping %1d% 
0B2B=2,samp %2d% = get_player_id_by_actor_handle %1d% 
0B2C=2,samp %2d% = get_vehicle_id_by_car_handle %1d% 
0B2D=3,write_samp_memory offset %1d% value %2d% size %3d% 
0B2E=3,%3d% = read_samp_memory offset %1d% size %2d% 
0B2F=4,samp get_streamed_out_player_pos %1d% to %2d% %3d% %4d% 
0B30=2,samp send_enter_vehicle %1d% as_passenger %2d% 
0B31=1,samp send_exit_vehicle %1d% 
0B32=0,samp send_spawn 
0B33=5,samp send_damage_vehicle %1d% panel %2d% doors %3d% lights %4d% tires %5d% 
0B34=2,samp register_client_command %1s% to_label %2p% 
0B35=1,samp %1d% = get_last_command_params 
0B36=2,samp %2d% = get_player_nickname %1d% 
0B37=2,samp %2d% = get_player_color %1d% 
0B38=2,samp connect_to_server %1s% port %2d% 
0B39=2,samp get_current_server_address %1d% port %2d% 
0B3A=1,samp %1s% = get_current_server_name 
0B3B=6,samp show_dialog id %1d% caption %2s% text %3s% button_1 %4s% button_2 %5s% style %6d% 
0B3C=4, samp is_dialog_responded id %1d% button %2d% list_item %3d% input_text %4s% 
0B43=0,samp cmd_ret 
0B44=10,samp %10d% = create_3d_text %1s% color %2d% position %3d% %4d% %5d% view_distance %6d% show_behind_walls %7d% attached_to_player %8d% attached_to_vehicle %9d% 
0B45=1,samp destroy_3d_text %1d% 
0B46=1,    samp 3d_text %1d% defined 
0B47=1,samp close_current_dialog_with_button %1d% 
0B48=1,    samp %1d% = get_current_dialog_list_item 
0B49=1,samp set_current_dialog_list_item %1d% 
0B4A=1,samp %1d% = get_current_dialog_editbox_text 
0B4B=1,samp set_current_dialog_editbox_text %1d% 
0B4C=1, samp is_dialog_active %1d% 
0B4D=1,samp %1d% = get_current_dialog_type 
0B4E=1,samp %1d% = get_current_dialog_id 
0B4F=1,samp %1d% = get_gamestate 
0B50=2,samp %2d% = object_handle_by_id %1d% 
0B51=2,samp %2d% = pickup_handle_by_id %1d% 
0B52=2,samp %2d% = object_id_by_handle %1d% 
0B53=2,samp %2d% = pickup_id_by_handle %1d% 
0B54=1,samp %1d% = listbox_items_count 
0B55=5,convert_3D_coords %1d% %2d% %3d% to_screen %4d% %5d% 
0B56=2,set_game_key %1d% state %2d% 
0B57=2,samp %2d% = player %1d% animation_id 
0B58=3,samp get_animation_name_to %2d% file_to %3d% by_id %1d% 
0B59=3,samp %3d% = animation_id_by_name %1d% file %2d% 
0B5A=2,get_screen_resolution %1d% %2d% 
0B5B=2,samp get_listbox_item %1d% text_to %2d% 
0B5D=1,samp toggle_cursor %1d% 
0B5E=2,get_cursor_pos %1d% %2d% 
0B5F=4,convert_window_screen_coords %1d% %2d% to_game_screen_coords %3d% %4d% 
0B60=4,convert_game_screen_coords %1d% %2d% to_window_screen_coords %3d% %4d% 
0B5C=1, samp is_player %1d% paused 
0B61=0, samp is_local_player_spawned 
0B62=2,samp %2d% = player %1d% special_action 
0B63=1, samp unregister_client_command %1d% 
0B64=1, samp is_player %1d% npc 
0B65=2,samp %2d% = player %1d% score 
0B8C=0, samp is_cursor_active 
0B8D=1, samp set_cursor_mode %1d% 
0B8E=1, samp %1d% = get_cursor_mode 
0B74=5, samp set_chat_string %1d% text %2d% prefix %3d% color %4d% prefix_color %5d% 
0B75=5, samp get_chat_string %1d% text_to %2d% prefix_to %3d% color_to %4d% prefix_color_to %5d% 
0B8F=5, convert_screen_coords %1d% %2d% to_world_3d %3d% %4d% %5d% 
0B76=1, samp set_chat_input_text %1d% 
0B77=1, samp get_chat_input_text_to %1d% 
     
0B3D=1,raknet %1d% = new_bit_stream 
0B3E=1,raknet delete_bit_stream %1d% 
0B3F=1,raknet reset_bit_stream %1d% 
0B40=4,raknet bit_stream %1d% write %2d% type %3d% size %4d% 
0B41=6,raknet send_rpc %1d% bit_stream %2d% priority %3d% reliability %4d% ordering_channel %5d% shift_timestamp %6d% 
0B42=4,raknet send bit_stream %1d% priority %2d% reliability %3d% ordering_channel %4d% 
0B8A=2,raknet send_rpc %1d% bit_stream %2d% 
0B8B=1,raknet send bit_stream %1d% 
     
0B66=5,render argb %1d% to_a %2d% r %3d% g %4d% b %5d% 
0B67=5,render a %1d% r %2d% g %3d% b %4d% to_argb %5d% 
0B68=6,render draw_line_point1 %1d% %2d% point2 %3d% %4d% width %5d% color %6d% 
0B69=5,render draw_box_pos %1d% %2d% size %3d% %4d% color %5d% 
0B6A=7,render draw_box_with_border_pos %1d% %2d% size %3d% %4d% color %5d% border_size %6d% border_color %7d% 
0B6B=3,render %3d% = font %1d% draw_text %2d% length 
0B6C=2,render %2d% = font %1d% draw_height 
0B6D=4,render %4d% = create_font %1d% height %2d% flags %3d% 
0B6E=1,render release_font %1d% 
0B6F=5,render font %1d% draw_text %2d% pos %3d% %4d% color %5d% 
0B70=7,render draw_polygon_pos %1d% %2d% size %3d% %4d% corners %5d% rotation %6d% color %7d% 
0B71=2,render %2d% = load_texture_from_file %1d% 
0B72=1,render release_texture %1d% 
0B73=7,render draw_texture %1d% pos %2d% %3d% size %4d% %5d% rotation %6d% color %7d% 
     
0B80=2,dialog %2d% = create %1d% 
0B81=3,dialog %1d% pop_event_to %2d% control_id_to %3d% 
0B82=7,dialog %1d% add_button id %2d% text %3d% pos_XY %4d% %5d% size %6d% %7d% 
0B83=7,dialog %1d% add_checkbox id %2d% text %3d% pos_XY %4d% %5d% size %6d% %7d% 
0B84=5,dialog %1d% set_pos_XY %2d% %3d% size %4d% %5d% 
0B85=5,dialog %1d% get_position_to %2d% %3d% size_to %4d% %5d% 
0B86=2,dialog %1d% set_visible %2d% 
0B87=1, dialog %1d% is_visible 
0B88=7,dialog %1d% add_editbox id %2d% text %3d% pos_XY %4d% %5d% size %6d% %7d% 
0B89=3,dialog %1d% get_control %2d% text_to %3d% 
0B90=3,dialog %1d% control %2d% set_visible %3d% 
0B91=7,dialog %1d% add_static id %2d% text %3d% pos_XY %4d% %5d% size %6d% %7d% 
0B92=2, dialog %1d% checkbox %2d% is_checked 
0B93=2,dialog %1d% set_background_color %2d% 
0B94=3,dialog %1d% set_control %2d% text %3d% 
0B95=2, dialog %1d% control %2d% is_visible 
0B96=7,dialog %1d% add_slider id %2d% pos_XY %3d% %4d% size %5d% %6d% max %7d% 
0B97=3,dialog %1d% slider %2d% get_value_to %3d% 
0B98=3,dialog %1d% slider %2d% set_value_to %3d% 
0B99=6,dialog %1d% add_listbox id %2d% x %3d% y %4d% width %5d% height %6d% 
0B9A=5,dialog %1d% listbox %2d% insert_element %3d% with_data %4d% after %5d% 
0B9B=4,dialog %1d% listbox %2d% selected_element_to %3d% elements_count_to %4d% 
0B9C=3,dialog %1d% listbox %2d% delete_element %3d% 
0B9D=5,dialog %1d% listbox %2d% element %3d% store_text_to %4d% data_to %5d% 
0B9E=3,dialog %1d% checkbox %2d% set_checked %3d% 
0B9F=2,dialog %1d% enable_caption %2d% 
0BA0=1, dialog %1d% is_caption_enabled 
0BA1=2,dialog %1d% set_minimized %2d% 
0BA2=1, dialog %1d% is_minimized 
0BA3=2,dialog %1d% control %2d% free 
0BA4=1,dialog %1d% free 
0BA5=2,dialog %1d% set_focus_on_control %2d% 
0BA6=4,dialog %1d% set_control %2d% size_XY %3d% %4d% 
0BA7=4,dialog %1d% get_control %2d% size_to %3d% %4d% 
0BA8=4,dialog %1d% set_control %2d% pos_XY %3d% %4d% 
0BA9=4,dialog %1d% get_control %2d% pos_to %3d% %4d% 
     
0C00=2,math %2d% = abs %1d% // (float) 
0C01=2,math %2d% = radian_to_angle %1d% // (float) 
0C02=2,math %2d% = angle_to_radian %1d% // (float) 
0C03=2,math %2d% = sine %1d% // (float) 
0C04=2,math %2d% = arcsine %1d% // (float) 
0C05=2,math %2d% = cosine %1d% // (float) 
0C06=2,math %2d% = arccosine %1d% // (float) 
0C07=2,math %2d% = tangent %1d% // (float) 
0C08=2,math %2d% = arctangent %1d% // (float) 
0C09=3,math %3d% = power %1d% %2d% // (float) 
0C0A=2,math %2d% = ceil %1d% // (float) 
0C0B=2,math %2d% = floor %1d% // (float) 
     
0C0C=4, %4d% = struct %1d% offset %2d% size %3d% 
0C0D=4, struct %1d% offset %2d% size %3d% = %4d% 
0C0E=3, %3d% = array %1d% element %2d% 
0C0F=3, array %1d% element %2d% = %3d% 
0C10=3,memcpy destination %1d% source %2d% size %3d% 
0C11=3,memset destination %1d% value %2d% size %3d% 
0C12=3,memcmp buffer1 %1d% buffer2 %2d% size %3d% 
0C13=2,strcpy destination %1d% source %2d% 
0C14=2,strcmp string1 %1d% string2 %2d% 
0C15=2,strcat destination %1d% source %2d% 
0C16=3,%3d% = strtok string1 %1d% string2 %2d% 
0C17=2,%2d% = strlen %1d% 
0C18=3,%3d% = strstr string1 %1d% string2 %2d% 
0C19=3,%3d% = strcspn string1 %1d% string2 %2d% 
0C1A=2,%2d% = atoi %1d% 
0C1B=2,%2d% = atof %1d% 
0C1C=3,%3d% = itoa %1d% radix 10
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