struct "Смена портов"
{
child Port ***91;offset=0x114383***93;;
child Port ***91;offset=0x1204DB***93;;
child Port ***91;offset=0x114472***93;;
child Port ***91;offset=0x1144ED***93;;
}
//------------------------------- Class -------------------------------
//
// CPlayer::pc_CanSelectClassRequest
struct Grade ***91;preload***93;
{
cstr ***91;value=("For unlock or lock Need Class Grade change 1 to your value")***93; Information;
cstr ***91;value=("0 : Lock Second Class Grade")***93; Minimum_value;
cstr ***91;value=("2 : Unlock Third Class Grade")***93; Maximum_value;
i8 ***91;tag="Last Change Class Grade"***93;;
}
//
//------------------------------- Class -------------------------------
//------------------------------- Animus -------------------------------
//
// GetAnimusFldFromLv
struct UnlockLv ***91;preload***93;
{
cstr ***91;value=("For increase or decrease Animus Level change 65 to your value")***93; Information;
u8 ***91;tag="Last Animus Level"***93;;
}
// GetAnimusFldFromExp
struct UnlockExp ***91;preload***93;
{
cstr ***91;value=("For unlock or lock Animus Exp change 65 to your value")***93; Information;
u8 ***91;tag="Last Animus Level"***93;;
}
//
//------------------------------- Animus -------------------------------
//------------------------------- Other Tweaks -------------------------------
//
// CPlayer::pc_TakeGroundingItem
struct Loot ***91;preload***93;
{
cstr ***91;value=("For increase or decrease Speed take loot change 400 to your value")***93; Information;
i32 ***91;id=Delay, tag="Take Delay MS"***93;;
calc ***91;value=Delay+100***93; "True Client Value";
}
// _TOWER_PARAM::IsEmpty
struct Tower
{
cstr ***91;value=("For increase or decrease number of Towers than can install change 6 to your value")***93; Information;
u8 ***91;tag="Number of Towers"***93;;
}
struct Port
{
i16 "Изменение портов зоны";
}
//
//------------------------------- Other Tweaks -------------------------------
//------------------------------- Class -------------------------------
//
// CPlayer::pc_CanSelectClassRequest
struct Grade ***91;preload***93;
{
cstr ***91;value=("For unlock or lock Need Class Grade change 1 to your value")***93; Information;
cstr ***91;value=("0 : Lock Second Class Grade")***93; Minimum_value;
cstr ***91;value=("2 : Unlock Third Class Grade")***93; Maximum_value;
i8 ***91;tag="Last Change Class Grade"***93;;
}
//
//------------------------------- Class -------------------------------
//------------------------------- Animus -------------------------------
//
// GetAnimusFldFromLv
struct UnlockLv ***91;preload***93;
{
cstr ***91;value=("For increase or decrease Animus Level change 65 to your value")***93; Information;
u8 ***91;tag="Last Animus Level"***93;;
}
// GetAnimusFldFromExp
struct UnlockExp ***91;preload***93;
{
cstr ***91;value=("For unlock or lock Animus Exp change 65 to your value")***93; Information;
u8 ***91;tag="Last Animus Level"***93;;
}
//
//------------------------------- Animus -------------------------------
//------------------------------- Other Tweaks -------------------------------
//
// CPlayer::pc_TakeGroundingItem
struct Loot ***91;preload***93;
{
cstr ***91;value=("For increase or decrease Speed take loot change 400 to your value")***93; Information;
i32 ***91;id=Delay, tag="Take Delay MS"***93;;
calc ***91;value=Delay+100***93; "True Client Value";
}
// _TOWER_PARAM::IsEmpty
struct Tower
{
cstr ***91;value=("For increase or decrease number of Towers than can install change 6 to your value")***93; Information;
u8 ***91;tag="Number of Towers"***93;;
}
//
//------------------------------- Other Tweaks -------------------------------
(с) TriRozhka & Emka В структуре 223 добавил изменение портов.